#include "BreakableWallsTile.h"


CBreakableWallsTile::CBreakableWallsTile(void)
{

}


CBreakableWallsTile::~CBreakableWallsTile(void)
{

}

void CBreakableWallsTile::Update( float fElapsedTime )
{
	CBaseTile::Update( fElapsedTime );
}

void CBreakableWallsTile::Render( void )
{
	CBaseTile::Render();
}

RECT CBreakableWallsTile::GetRect( void )
{
	return CBaseTile::GetRect();
}

bool CBreakableWallsTile::CheckCollision( BaseToken* pOther )
{
	if( pOther->GetTokenID() == Player_Token )
	{
		return true;
	}

	return false;
}
